Your first 5-second Fast Video is free. Try it free

Kling 3.0 Motion Control AI Video Generator

Transfer movement from a reference MP4 to a saved character or authorized source image with the Kling 3.0 Motion Control route connected to Influence Studio. Appearance and motion stay separate, and the 45-credit estimate is visible before generation.

Output
Kling motion-controlled video
Model
Kling 3.0 Motion Control
Starting cost
45 credits
Reserved before start · failed tasks return credits45 credits

Real Kling 3.0 Motion Control results from this workflow

These approved examples come from the product's recorded generation pipeline. Model, credits, prompt summary, and generation time remain attached to the proof.

Luca Hayesmotion transfer
kling-3.0/motion-control100 credits300 sec

What is Kling 3.0 Motion Control in Influence Studio?

Kling 3.0 Motion Control is the movement-transfer route used here for character video. The appearance source defines who is on screen, while the MP4 reference defines how that subject moves.

This page is intentionally scoped to the connected Motion Control workflow. It does not claim the text-to-video, native audio, multi-shot, or other Kling modes that may exist in different products or provider endpoints.

Appearance input

Character or image

Use a saved character or an authorized JPG, PNG, or WebP source.

Motion input

Reference MP4

A clear, steadily framed, single-subject movement clip works best.

Output

Motion-controlled video

Appearance comes from the image; movement comes from the MP4.

Product cost

45 credits

Shown before submission; failed tasks return reserved credits.

Task states

Queued → processing → complete

Status comes from the real provider task record.

Model route

kling-3.0/motion-control

The page does not silently switch to another video model.

How to use Kling 3.0 Motion Control in this creator workflow

01

Supply appearance

Select a saved character or upload a clear source image.

02

Supply movement

Attach a single-subject MP4 reference with visible limbs and steady framing.

03

Run Kling Motion Control

The backend submits the exact model ID shown on this page.

Kling 3.0 Motion Control features available here

Two-source control

The character image controls appearance while the MP4 controls movement.

Model-locked route

This page does not silently switch to another video model.

Provider status

Queued, processing, complete, and failed states come from the real task record.

Best uses for Kling 3.0 Motion Control

Repeatable gestures

Apply a demonstrated movement to a fictional creator.

Dance references

Use a clear full-body motion clip with a compatible source image.

Product performance

Transfer a controlled presentation gesture to a reusable character.

Write a Kling 3.0 Motion Control prompt around the reference movement

The MP4 supplies the action. Use the prompt to protect identity, scene continuity, camera behavior, and visible quality—not to contradict the reference motion.

01

Identity lock

Name the appearance details that must survive the movement transfer.

Keep the same face, dark curls, skin tone, body proportions, and charcoal outfit.

02

Motion relationship

Tell the model to follow the demonstrated action rather than inventing a second competing performance.

Follow the reference movement and timing with natural weight shifts.

03

Scene and camera

Stabilize background, framing, and camera behavior while the subject moves.

Single continuous shot, eye-level camera, fixed studio background, no camera cut.

04

Failure prevention

Call out the visible details most likely to break during fast or occluded motion.

Keep hands, limbs, clothing, and facial features coherent; no duplicate body parts or text.

How to prepare better Kling 3.0 motion-control inputs

Match the body framing

A full-body motion reference pairs best with an appearance image that also shows the body. Large framing mismatches force the model to invent missing structure.

Use one visible performer

Multiple people, heavy occlusion, cuts, or limbs leaving frame make it harder to determine which movement belongs to the character.

Keep the reference camera steady

When the motion clip combines subject movement with aggressive camera movement, identity and background stability become harder to preserve.

Approve the source image first

Check the face, proportions, outfit, hands, and crop before motion transfer. The video cannot reliably repair a weak appearance source.

Kling 3.0 Motion Control settings and limits

Private inputs, permission checks, provider status, and credits are part of the product contract.

  • The current integration exposes Kling 3.0 Motion Control rather than text-to-video, start/end frames, or every Kling generation mode.
  • The workflow needs both an appearance source and a clear MP4 motion reference; it is not a text-only generator.
  • Complex cuts, occlusion, multiple subjects, or mismatched body framing can reduce identity and movement consistency.

Kling 3.0 Motion Control FAQs

See credit and refund rules or privacy details.

Which Kling endpoint does this page use?

The current backend uses kling-3.0/motion-control through Kie.

Does it support text-only video?

Not on this page. It requires a character image and motion reference.

How many product credits are reserved?

The current Motion estimate is 45 credits.

Can I try Kling 3.0 Motion Control for free?

You can prepare the inputs and prompt on this public page. Submitting a provider task requires signing in and enough product credits; this page does not promise unlimited free generations.

What files does Kling 3.0 Motion Control need here?

Use a saved character or authorized JPG, PNG, or WebP appearance image plus a clear MP4 motion reference.

Can the source image be a real person?

Only when you have permission to use the person's likeness.

Will every reference motion work?

No. Clear single-subject movement and compatible framing produce the most predictable result.

Create with Kling 3.0 Motion Control

Move between related workflows without losing the character-first product model.

Generate with Kling 3.0